Because of winter weather, this meeting was rescheduled from February 1st to March 1st.
Come and see just how much fun you can have with Java!
Launched in October of 2009, League of Legends has taken the online gaming world by storm. The winner of GameSpy.com's PC Game of the Year, LoL has quickly accumulated a devoted following growing at an exponential rate. Staying ahead of such scale challenges, while no small feat, has proven less difficult due to smart choices made during initial architecture design. This presentation will detail the core choices and challenges of that journey. It will include lessons learned during initial product creation such as scale testing, metrics gathering, and planning for 24/7 operation. Key design decisions will also be explored in detail, including League of Legends’ extensive use of Oracle Coherence caching and grid computing capabilities.
Scott's presentation is sure to be an exciting and entertaining, as well as informative one. Hope to see you all there!
Speaker: Scott Delap
Sponsor: NetEffects